The Use of Gamification in Nutrition Education and Behaviour Change
Introduction Gamification of education is a growth strategy that uses game design aspects in educational settings to boost learners' motivation and engagement. ( Dichev et al.,2017 )3. The goal of gamification, a new development in study and practice, is to use people's innate love of games to inspire motivation or engagement by incorporating game design features into situations that are not games. Gamification is widely understood to be a useful